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基本流程

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test.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void menu()
{
    printf("*****************************\n");
    printf("*******    1. play     ******\n");
    printf("*******    0. exit     ******\n");
    printf("*****************************\n");
}

void test()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do
    {
        menu();
        printf("请选择:>");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出游戏\n");
            break;
        default:
            printf("选择错误,重新选择!\n");
            break;
        }
    } while (input);
}

int main()
{
    test();
    return 0;
}

game.h

#define ROW 9
#define COL 9

#define ROWS ROW+2
#define COLS COL+2

#define EASY_COUNT 10

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void game();
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

game.c

#define _CRT_SECURE_NO_WARNINGS 1

#include "game.h"

void game()
{
    //雷的信息存储
    //1. 布置好的雷的信息
    char mine[ROWS][COLS] = { 0 };// 11 * 11   //记录地雷的数组
    //2. 排查出的雷的信息
    char show[ROWS][COLS] = { 0 }; //展示给玩家的数组
    //初始化
    InitBoard(mine, ROWS, COLS, '0');//初始化
    InitBoard(show, ROWS, COLS, '*');
    //打印棋盘
    //DisplayBoard(mine, ROW, COL);
    DisplayBoard(show, ROW, COL);
    //布置雷
    SetMine(mine, ROW, COL);
    //DisplayBoard(mine, ROW, COL);
    //扫雷
    FindMine(mine, show, ROW, COL);
}

void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
    int i = 0;
    int j = 0;
    for (i = 0; i < rows; i++)
    {
        for (j = 0; j < cols; j++)
        {
            board[i][j] = set;
        }
    }
}

void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
    int i = 0;
    int j = 0;
    //打印列号
    for (i = 0; i <= col; i++)
    {
        printf("%d ", i);
    }
    printf("\n");
    for (i = 1; i <= row; i++)
    {
        printf("%d ", i);
        for (j = 1; j <= col; j++)
        {
            printf("%c ", board[i][j]);
        }
        printf("\n");
    }
}

void SetMine(char board[ROWS][COLS], int row, int col)
{
    int count = EASY_COUNT;
    while (count)
    {
        int x = rand() % row + 1;//1-9
        int y = rand() % col + 1;//
        if (board[x][y] == '0')
        {
            board[x][y] = '1';
            count--;
        }
    }
}
//'0' - '0'=0
//'1'-'0' = 1
//'3'-'0' = 3

int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
    return mine[x - 1][y] +
        mine[x - 1][y - 1] +
        mine[x][y - 1] +
        mine[x + 1][y - 1] +
        mine[x + 1][y] +
        mine[x + 1][y + 1] +
        mine[x][y + 1] +
        mine[x - 1][y + 1] - 8 * '0';
}

void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
    int x = 0;
    int y = 0;
    int win = 0;
    //9*9-10 = 71
    while (win < row*col - EASY_COUNT)
    {
        printf("请输入排查雷的坐标:>");
        scanf("%d%d", &x, &y);
        if (x >= 1 && x <= row && y >= 1 && y <= col)
        {
            //坐标合法
            //1. 踩雷
            if (mine[x][y] == '1')
            {
                printf("很遗憾,你被炸死了\n");
                DisplayBoard(mine, row, col);
                break;
            }
            else //不是雷
            {
                //计算x,y坐标周围有几个雷
                int count = get_mine_count(mine, x, y);
                show[x][y] = count + '0';
                DisplayBoard(show, row, col);
                win++;
            }
        }
        else
        {
            printf("输入坐标非法,请重新输入!\n");
        }
    }
    if (win == row * col - EASY_COUNT)
    {
        printf("恭喜你,排雷成功\n");
        DisplayBoard(mine, row, col);
    }
}

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